Starting the WheelHunter devlog
Hi! We are RefugeLab, an independent game studio, and WheelHunter is nearly done. While the game rolls towards release, we'll use this devlog to show how it works on the inside.
Why a devlog
It's hard for a tiny studio to stand out among thousands of Steam releases. The best thing we can do is show the process honestly: what worked, what we had to throw away and why.
What we'll write about
- how we build vehicles from parts and balance them;
- how the hunt works and why it isn't a race;
- the tools and pipeline of a small team;
- the mistakes we learned from.
The best way to support us right now is to wishlist WheelHunter on Steam. It really helps.
Send questions and ideas for future posts to our Discord or through the contact form.