RefugeLab studio
An independent studio, one game and a lot of late nights in the editor.
RefugeLab started in 2023 as a small digital workshop. Over time we realised that what we enjoy most is making games, so we dropped everything else.
Code, art, sound, testing and talking to players — we do it all ourselves, so nothing in our games is accidental.
- Founded
- 2023
- Based in
- Kazakhstan
Team
-

Ivan Merkulyev hakorichi
Co-founder, game design and programming
Makes sure the game feels right in your hands: mechanics, vehicle handling and code.
-

Vyacheslav Ivanov lastikkz
Co-founder, art and production
Shapes how the game looks and reaches players: visuals, schedule and community.
How we work
The game comes before the deadline
We ship when it feels good to play, not when a date arrives.
Development in the open
We share the process in the devlog and on Discord, wins and dead ends alike.
We listen to players
Every piece of feedback is read by the team. Personally.
Our story
- 2023RefugeLab is founded.
- 2025We switch to making games full-time.
- 2026WheelHunter enters its final stretch.
Want to collaborate, do an interview or just talk games?
Get in touch